Virtual Crowds: An LSTM-Based Framework for Crowd Simulation.

Published in ICIAP 2019, 2019

Recommended citation: Bisagno, Niccolo, et al. "Virtual Crowds: An LSTM-Based Framework for Crowd Simulation." International Conference on Image Analysis and Processing. Springer, Cham, 2019. https://link.springer.com/chapter/10.1007/978-3-030-30642-7_11

Teaser

Social modeling of pedestrian dynamics is a key element to understand the behavior of crowded scenes. Existing crowd models like the Social Force Model and the Reciprocal Velocity Obstacle, traditionally rely on empirically-defined functions to characterize the dynamics of a crowd. On the other hand, frameworks based on deep learning, like the Social LSTM and the Social GAN, have proven their ability to predict pedestrians trajectories without requiring a predefined mathematical model. In this paper we propose a new paradigm for crowd simulation based on a pool of LSTM networks. Each pedestrian is able to move independently and interact with the surrounding environment, given a starting point and a destination goal.

Recommended citation: Bisagno, Niccolo, et al. “Virtual Crowds: An LSTM-Based Framework for Crowd Simulation.” International Conference on Image Analysis and Processing. Springer, Cham, 2019.